Showing posts with label game dev. Show all posts
Showing posts with label game dev. Show all posts

Friday, October 20, 2017

Adding Flavor and Fun to a Game

Going Beyond the Basic Game Mechanic

with Wizard Roll by RoosterFin Games designed and illustrated by Kurt Keller and Traci Van Wagoner at Imagine That! Design

Wizard Roll Going Beyond the Basic Game Mechanic by Imagine That! Design

There a number of things to think about when designing and developing a game


While all of these are important, we want to talk about going beyond the basic list to find that extra component that adds either fun, interest, or knowledge beyond simply playing the game.

The simplest form of this is flavor text -- details in the game that don't effect the game play but add flavor and help immerse the player more fully.

 

When we design and develop a game, we like to find elements we can weave into the game play that  helps immerse players into the game more fully, adding another layer and dimension to a game, like the frosting on a cupcake. It can be something that reveals back story, character, and/or a story line -- something that helps you delve deeper into role playing and getting lost in the fun of playing a game.

This element doesn't effect the pure outcome of the win but highly effects your enjoyment and willingness to come back to the game and play again and again. It's that something that later in the week -- during school, work, doing homework or chores -- a memory of playing the game pops up that makes you smile or, better yet, giggle. And even better, the ultimate goal -- days later you repeat a phrase or something from the family game night.

Mille Bornes "coup fourré !" became a terminology of "I gotcha!" and who didn't love shouting that out while playing?


These are the important things in life. Games can make a difference by bringing joy and lasting memories.

Wizard Roll Going Beyond the Basic Game Mechanic by Imagine That! Design
For Wizard Roll, we took the game concept presented to us and wrapped the pattern building and pattern recognition mechanics into a story line, adding the element of players being wizards and building spells with rune tiles and elements.

We also made the spell each player is trying to build a secret? Which is fun, but is a game mechanic which effects the game play. So, what else could we do?




Roll the dice, build your spell or use the wand for a Take That! play. This adds another layer to the game, but it is another game mechanic and effects the game play directly.

Wizard Roll Going Beyond the Basic Game Mechanic by Imagine That! Design
Wizard Roll Going Beyond the Basic Game Mechanic by Imagine That! Design

 Our coup fourré

The final level of role playing we added was to give the runes fun and magical sounding words. When a player collects all the rune tiles and elements needed, they use the reference card and sound out the parts of the spell!

Perfectly magical.

Go ahead, try out some combinations from the Reference Card above.


And like magic, you've created a memory.

We even designed the box to look like a magical spell book. We hope you will buy Wizard Roll and have fun being a Wizard for an evening and many more evenings after.
Wizard Roll Going Beyond the Basic Game Mechanic by Imagine That! Design

To find out more:

You can find a great review of Wizard Roll on SAHM Reviews. You can also find many more games we designed and illustrated for RoosterFin that are great for family game night on their website. And you can get a behind-the-scenes look at the making of another fun game from RoosterFin that we designed and illustrated, Rooster Race in our 3 part series, The Making of a Fun Family Game.

And now for a gaming quiz...

Well, not a quiz exactly, we'd just love your input:
How do you get people to read the flavor text when playing or creating a game? Can you think of any other immersion techniques in game design? What other games have this extra element, or phrases you take into real life? We'd love to hear about it. Please share in the comments.

Game on!

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Friday, August 25, 2017

The Making of a Fun Family Game, Part 1

The Rooster Race Journey

The sun rises over the farm. Here comes the roosters. And boy are they hungry!
Cute farm and chick illustration by Imagine That! Design
©2015 Imagine That! Design


Rooster Race, The High Low Game of Fowl Fun was one of the first games we helped bring to life with Roosterfin Games. 

 

 2017 Seal of Excellence Award by Creative Child Magazine.
A fun family game, Rooster Race, designed and illustrated by Traci Van Wagoner and Kurt Keller

The Beginning:

This is how it all. We got an initial verbal brief from the Joe Roosterfin with a description of the game and basic imagery. Then he sent us a rough instruction sheet outlining the game play and cards with basic clip art. 


Client Brief Instructions for new game, Rooster Race, for ITD to develop
Initial Instructions
Imagine That! Design gets an initial brief for developing a new family game, Rooster Race
Initial Cards


Logo Development:
One of the first things we do with a new concept is create a logo. We start by researching other similar products, colors for the overall game, fonts, image and illustration styles, and overall looks to help us figure out where we're going and which direction we should take, i.e. character vs. straight type logo design. Then we explore the concept and various directions with rough sketches. Starting with very loose sketches to more detailed choices which we send to the client. We design with the giggle factor in mind. Once one of us starts giggling while working on a project, we know we're on to something.

Logo Sketch Options for the family game Rooster Race by Roosterfin Games
Rough Sketch Options
Logo warm up and exploration sketches by Imagine That! Design
Rough Sketches

Final Rooster Race logo sketches  created by Imagine That! Design for client approval
Final Logo Sketch Options
Upon approval of a direction from the client (and hopefully we've made them giggle too), we dive in to refining the design, breaking it down into parts, colors, characters, fonts, tag line, etc. and start debating its pieces and parts until we are happy with the overall look and story it tells.
 
Rooster Race Logo Development by Imagine That! Design
Rooster Race Logo Development
The logo for this game begged to be a heavy character concept reflecting the cute characters on the cards. The client loved it!
Rooster Race Final Logo
Rooser Race logo on black background by Imagine That! DesignRooster Race black and white logo for instructions by Imagine That! Design
Character Development:
We spent a good deal of time refining the overall character looks as well as individual personalities of the characters. Here's a sneak peek of the character line up.
Rooster Race characters designed and illustrated by Imagine That! Design
Come back next week to continue the rooster's journey, starting with giggle worthy character development. Until next time, you can buy your own copy of this fun family game here.
Cock-a-doodle-doo!
Cute baby rooster character from Rooster Race, a game developed by Imagine That! Design for Rosterfin Games


Monday, May 8, 2017

New Games for Family Game Night

It's game time!
We're so happy to be able to share with you several new games that are perfect for your next family game night. We helped develop these games with the fun folks at Roosterfin Games. In addition to helping create the game mechanics and do a bunch of play testing, we designed the games, created the fun and wacky characters, designed and illustrated all the game parts, instructions, and the packaging as well. We also created 3D images to be used for promotion and for the backs of the game boxes.

We love playing and creating games, and we hope you enjoy these new additions to the game world. These fun tabletop games are available at Roosterfin Games as well as on Amazon.

Please contact us if you're interested in working with us to develop a new game. Have some fun today and play a game or two

Imagine That! Design



Designed and Illustrated by Imagine That! Design

Designed and Illustrated by Imagine That! Design



Designed and Illustrated by Imagine That! Design