Showing posts with label roosters. Show all posts
Showing posts with label roosters. Show all posts

Friday, September 15, 2017

The Making of a Fun Family Game, Part 3

We're sorry for the delay in bringing you the last installment of the Rooster Race journey. We hit a big road block in another project that put a kink into all the works. Anyway we're back and ready to share some more creation fun.
Rooster Race a High Low Game of Fowl Fun from Roosterfin Games designed and illustrated by Imagine That! Design



Putting It All Together

In the last two installments, we talked about creating the characters, the logo, and the game assets. This brings us to the all important…. packaging. After all, you need something to put it all into.

The initial rough we wanted to have a fun barnyard feel to reinforce the rooster concept.We roughed in our idea with the logo, fun characters and other necessary elements like copy, logos, UPC, item numbers, contents, etc.



Rooster Race packaging rough by Imagine That! Design

This early concept which at the time was being shown to big retailers and had to change constantly to satisfy the particulars of each one of them. Here’s a few examples of criticisms: too much illustration, character getting in the way of the logo, too much background, logo needs to be bigger, vertical to horizontal to vertical again.


Rooster Race horizontal version of the package front by Imagine That! Design
Rooster Race Package Front Horizontal
Rooster Race horizontal version of the package back by Imagine That! Design
Rooster Race Package Back Horizontal

Rooster Race vertical version of the package back by Imagine That! Design
Rooster Race Package Back Vertical
Rooster Race vertical version of the package front by Imagine That! Design
Rooster Race Package Back Vertical
 

The final decision was made to go vertical, but the logo needed to be much bigger to stand out on the shelves. So, in the end after all the back and forth, we ended up with this:

Final package back of Rooster Race game by Roosterfin Games designed and illustrated by Imagine That! DesignFinal package front of Rooster Race game by Roosterfin Games designed and illustrated by Imagine That! Design
 
Oh… let’s not forget instructions. An area of game development that is often left to the end. A mistake. The graphic layout and the actual verbiage of instructions are so important they really need to be developed alongside the game and the game mechanics. i.e. it’s easy to understand where a discard goes when you see an image, but if I just say discard, you may end up with the game in the trash. We added  little bit of fun to otherwise basic instructions by adding some characters in the background in a light gray.


Instruction front page for Roosteer Race by Roosterfin Games designed by Kurt Keller at Imagine That! DesignInstructions for Roosteer Race by Roosterfin Games designed by Kurt Keller at Imagine That! Design



We design our games based on the giggle meter. If while designing sketches or laying out packaging and game assets, giggles erupt in the studio, we know we're on the right track. We hope you've got a giggle out of this making of series. Stay tuned for more behind the scenes posts.


Find out more and see a fun video of how to play the game with Joe Roosterfin over at Roosterfin Games.



Rooster Race Game layed out in a fan shape designed and illustrated by Imagine That! Design


Friday, September 1, 2017

The Making of a Fun Family Game, Part 2

The Rooster Race Journey

continues with giggle worthy character development of the racing roosters

Last week we started the rooster race journey and ended with a sneak peek at the fun rooster characters that make up the game. 

We spent a good deal of time refining the overall character looks as well as individual personalities of the characters since so much of the game play depends on the characters.
We had a ton of fun creating this waky racing characters, and we hope you enjoy our character development journey. 
 
Here's the character line up.
 
Rooster characters created by Imagine That! Design

 Ready! Set! Go!

Sketch until there’s a giggle:

We start with rough pencil sketches and designs exploring the looks and personalities of the characters. With these guys we wanted to make sure they're cute, but also wacky and, of course, racing and capturing some of the frantic feel of a racer. Once we get a giggle going, we know we’re onto something. The last page is the page of the best of all the pages of sketches to show the client.
 
Imagein That! Design rooster sketches developing characters for Rooster Race Game
© Imagine That! Design
Imagine That! Design rooster characger development sketches for the game Rooster Race
© Imagine That! Design

characgter development rooster sketches by Imagine That! Design for Roosterfin Games
© Imagine That! Design

The fun folks at Roosterfin Games giggled. Good, we were on the right track. Next we took any suggestions and thoughts from the client and ran with the roosters they picked and took them to the next stage.

Refined rooster sketches by Imagine That! Design for the fun family game Rooster Race
© Imagine That! Design
 
Rooster Character color options created by Imagine That! Design for Rooster Race by Roosterfin Games 
With the general look of the characters defined, we finalized a couple finished illustrated looks of one of the characters to send to the client to establish the end result which will be applied to all the characters. Option C was the final choice.
During all this we’re also defining and refining the graphic design of the cards. No point in designing a character that doesn’t fit. We offered the client a couple options for the look of the cards.
 
Card options for Rooster Race by ITD
 
At the finish line, this is what we ended up with for the Rooster Racing cards. Giggle worthy, right?
 
Rooster Race card back designed by Imagine That! Design for Roosterfin Games

RoosterfinGames Rooster Race cards designed and illustrated by Imagine That! Design
 
 
Game Assets
This game concept also needed some 3D parts. This was a bit of a new adventure for us. The client asked for corn, we gave them corn. We created this in Cinema 4D a 3D program. They created the corn on 3D printer.
3D Corn created by Kurt Keller at Imagine That! Design with Cinema 4D3D Corn created by Kurt Keller at Imagine That! Design with Cinema 4D


3D corn printed on 3D printed by Roosterfin Games from ITD 3D drawings
3D printed corn by Roosterfin Games
 
  
We have come to the end of the journey for this week. We hope our cute rooster characters brought a giggle or two.

Do you know of a giggle game? Any game where you look at the packaging, read the cards, read the instructions and have an uncontrollable giggles. We’d love to hear about it in the comments below. Thanks for stopping by!

Be sure to come back next week for the conclusion of the rooster's journey with all the important packaging and instructions, where you'll see us putting it all together. Until next time, you can buy your own copy of this fun family game here
 
The fun family game Rooster Race
 
 
All images ©Imagine That! Design, all rights reserved

Friday, August 25, 2017

The Making of a Fun Family Game, Part 1

The Rooster Race Journey

The sun rises over the farm. Here comes the roosters. And boy are they hungry!
Cute farm and chick illustration by Imagine That! Design
©2015 Imagine That! Design


Rooster Race, The High Low Game of Fowl Fun was one of the first games we helped bring to life with Roosterfin Games. 

 

 2017 Seal of Excellence Award by Creative Child Magazine.
A fun family game, Rooster Race, designed and illustrated by Traci Van Wagoner and Kurt Keller

The Beginning:

This is how it all. We got an initial verbal brief from the Joe Roosterfin with a description of the game and basic imagery. Then he sent us a rough instruction sheet outlining the game play and cards with basic clip art. 


Client Brief Instructions for new game, Rooster Race, for ITD to develop
Initial Instructions
Imagine That! Design gets an initial brief for developing a new family game, Rooster Race
Initial Cards


Logo Development:
One of the first things we do with a new concept is create a logo. We start by researching other similar products, colors for the overall game, fonts, image and illustration styles, and overall looks to help us figure out where we're going and which direction we should take, i.e. character vs. straight type logo design. Then we explore the concept and various directions with rough sketches. Starting with very loose sketches to more detailed choices which we send to the client. We design with the giggle factor in mind. Once one of us starts giggling while working on a project, we know we're on to something.

Logo Sketch Options for the family game Rooster Race by Roosterfin Games
Rough Sketch Options
Logo warm up and exploration sketches by Imagine That! Design
Rough Sketches

Final Rooster Race logo sketches  created by Imagine That! Design for client approval
Final Logo Sketch Options
Upon approval of a direction from the client (and hopefully we've made them giggle too), we dive in to refining the design, breaking it down into parts, colors, characters, fonts, tag line, etc. and start debating its pieces and parts until we are happy with the overall look and story it tells.
 
Rooster Race Logo Development by Imagine That! Design
Rooster Race Logo Development
The logo for this game begged to be a heavy character concept reflecting the cute characters on the cards. The client loved it!
Rooster Race Final Logo
Rooser Race logo on black background by Imagine That! DesignRooster Race black and white logo for instructions by Imagine That! Design
Character Development:
We spent a good deal of time refining the overall character looks as well as individual personalities of the characters. Here's a sneak peek of the character line up.
Rooster Race characters designed and illustrated by Imagine That! Design
Come back next week to continue the rooster's journey, starting with giggle worthy character development. Until next time, you can buy your own copy of this fun family game here.
Cock-a-doodle-doo!
Cute baby rooster character from Rooster Race, a game developed by Imagine That! Design for Rosterfin Games